[Yourtopia] "Learn more" text and general concept conflict
rosamaria.bitetti at gmail.com
Thu Apr 12 13:07:00 BST 2012
I love the second link
Is it meant to be integrated in the current prototype (
On Thu, Apr 12, 2012 at 13:56, Marian Steinbach <marian at sendung.de> wrote:
> Rosamaria, thanks for the quick response!
> Can you please clarify which two versions you are referring to exactly?
> I assume that version one is the current prototype as visible here?
> What you called the second version, would that be the wireframe here?
> As for details on the indicators: there is a wireframe showing how
> detail information is supposed to be accessible in the application
> The labels "Employment" etc. under the sliders are supposed to be
> clickable, and when clicked a detail panel appears under the sliders.
> The amount of text here should, in my opinion, be very limited. But we
> want to, they could include a details link to the "Lean more" page
> (which would open in a new window).
> Am 12. April 2012 13:44 schrieb Rosamaria Bitetti <
> rosamaria.bitetti at gmail.com>:
> > Hello Marian and everybody!
> > I personally love very much the new preview, especially the second
> > in realtime.
> > I think it will accomplish more, since it really engage people in making
> > their preferences clear. I also love the fact that in the first page,
> > the content of indicators, there is space for comments: something that
> > in the initial version of progress vote, and allows to explain trade offs
> > like you did for education. That is important, because otherwise all this
> > indexes become wishlists and people do not understand that in order to
> > e.g. more education they have to give up on something else.
> > I also think that having sub-indicators displayed teaches the users that
> > there are different dimension in every social phenomenon, and different
> > strategies to pursue a good (e.g. health).
> > I also hope that with more elaboration maybe sometimes the result will
> > be Trento or Bolzano, because that actually takes out the fun of the
> game =
> > incentive to the players.
> > I draw these conclusion after testeing the two options on my younger
> > (who is neither a tech or a pol-econ geek). She said that the growing
> > on the first version are much more fun and easy to understand, but they
> > always end up with the same result so she will not share it with its
> > friends. The second version seemed to her more complex, but also more
> > informative and more challenging.
> > If it does not endanger the launch, I would go for option C.
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